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is an unreleased video game for the Super Famicom/Super Nintendo Entertainment System. It was to be the second of the ''Star Fox'' series and the direct sequel to ''Star Fox''. Both Argonaut Games and Nintendo developed the game, with Nintendo planning to publish it. The Japanese version was completely finished except for minor debugging tools that weren't yet removed. It is unknown if there are any complete official English versions, though an unofficial fan translation exists. This game was scheduled to be released in the summer of 1995. ''Star Fox 2'' continued the battle against Emperor Andross who seeks to conquer the Lylat system, with the Star Fox team assembled once again to defeat him. The game introduces a new semi-real time gameplay system, featuring new ship types and two new Star Fox team members. It also features a more advanced 3D game engine thanks to a new improved version of the Super FX powered GSU-2.〔Jarratt, Steve. ed. ''News: Starfox II In Progress''. Edge magazine. Issue 3. Pg.8. December 1993.〕 The game was shelved due to the impending release of the Nintendo 64 and the desire to use the most advanced system available for a new ''Star Fox'' game. ==Gameplay== The premise of ''Star Fox 2'' is markedly different from its predecessor: Instead of following mostly linear paths inside predefined missions, the player moves a team of two ships freely around a map screen that represents the Lylat system. When the player's ships make contact with enemy forces, the game switches to an action perspective, piloting the Arwing ship directly with controls and game play similar to the first ''Star Fox''. When the player clears the specified objectives, he or she is taken back to the map screen to select a new destination. The objective of the game is to destroy all enemy forces present in the map while defending planet Corneria (located in the lower left corner of the map), preventing its damage level from reaching 100% due to enemy attacks. To protect Corneria the player must intercept fighters and incoming IPBMs (Inter-Planetary Ballistic Missiles), while also dealing with the sources of these attacks: battleships, which will deploy more fighter squadrons, and planetary bases which fire IPBMs. To assist the player, General Pepper employs a satellite that can shoot down enemies on a limited basis — the player must also defend this installation from special enemies that can take over the satellite, and use its cannon to fire at Corneria. The player also encounters the Star Wolf mercenary team and various bosses throughout the game. ''Star Fox 2'' employs a semi-real-time game system. While selecting a destination on the map screen, the game is paused, but while the player's ships travel to their destinations, enemies and missiles also move toward theirs. While fighting enemies in the action screen, time counts forward at a slower pace than on the map screen, allowing other enemies and missiles to advance and cause damage. To prevent excessive damage to Corneria, the player may occasionally need to leave a battle in order to intercept another enemy. In addition to the main game, ''Starfox 2'' includes a two-player split screen "duel" mode. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Star Fox 2」の詳細全文を読む スポンサード リンク
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